An Early Christmas present from AMD: More Registers

In our coverage of the Opteron we focused primarily on the major architectural enhancements the K8 core enjoyed over the K7 (Athlon XP) - the on-die memory controller, improved branch predictor and more robust TLBs. For information on exactly what these improvements are for and why we'll direct you back to our Opteron coverage; the same information applies to the Athlon 64 as we are talking about the same fundamental core.

What we didn't spend much time talking about in our Opteron coverage was the benefit of additional registers, a benefit that is enabled in 64-bit mode. To understand why this is a benefit let's first discuss the role registers play in a microprocessor.

Although we think of main memory and cache as a CPU's storage areas, the often overlooked yet very important storage areas that we don't talk about are registers. Registers are individual storage locations that can hold numbers; these numbers can be values to add together, they can be memory addresses where the CPU can find the next piece of information it will need or they can be temporary storage for the outcome of one operation. For example, in the following equation:

A = 2 + 4

The number 2, the number 4 and the resulting number 6 will all be stored in registers, with each number taking up one register. These high speed storage locations are located very close to the processor's functional units (the ALUs, FPUs, etc…) and are fixed in size. In a 32-bit x86 processor like the Athlon XP or Pentium 4, the majority of registers will be 32 bits in width, meaning they can store a single 32-bit value. In 32-bit mode, the Athlon 64's general purpose registers are treated as being 32-bits wide, just like in its predecessor. However, in 64-bit mode all of the general purpose registers (GPRs) become 64-bits wide, and we gain twice as many GPRs. Why are more registers important and why haven't AMD or Intel added more registers in the past? Let's answer these two questions next.

Take the example of A = 2 + 4 from before; in a microprocessor with more than 3 registers, this operation could be carried out successfully without ever running out of registers. Internal to the microprocessor, the operation would be carried out something like this:

Store "2" in Register 1
Store "4" in Register 2
Store Register 1 + Register 2 in Register 3

After the operation has been carried out, all three values are able to be used, so if we wanted to add 2 to the answer, the processor would simply add register 1 and register 3.

If the microprocessor only had 2 registers however, if we ever needed to use the values 2 or 4 again, they would have to be stored in main memory before being overwritten by the resulting value of A. Things would change in the following manner:

Store "2" in Register 1
Store "4" in Register 2
Store Register 1 + Register 2 in a location in main memory

Here you can see that there is now an additional memory access that wasn't there before, and what we haven't even taken into account is that the location in main memory the CPU will store the result in will also have to be placed in a register so that the CPU knows where to tell the load/store unit to send the data. If we wanted to use that result for anything the CPU would have to first go to main memory to retrieve the result, evict a piece of data from one of the occupied registers and put it in main memory, and then store the result in a register. As you can see, the number of memory accesses increases tremendously; and the more memory accesses you have, the longer your CPU has to wait in order to get work done - thus you lose performance. Simple enough? Now here's where things get a little more complicated, why don't we just keep on adding more registers?

The beauty of the x86 Instruction Set Architecture (ISA) is that there are close to two decades of software that will run on even today's x86 microprocessors. One way this sort of backwards compatibility is maintained is by keeping the ISA the same from one microprocessor generation to the next; while this doesn't include things like functional units, cache sizes, or anything of that nature, it does include the number and names of registers. When a program is compiled to be run on an x86 CPU, the compiler knows that the architecture has 8 general purpose registers and when translating the programmer's code into machine code that the CPU can understand it references only those 8 general purpose registers. If Intel were to have 10 general purpose registers, anything that was compiled for an Intel CPU would not be able to run on an AMD CPU as the extra 2 general purpose registers would not be found on the AMD processor.

Microprocessor designers have gotten around this by introducing a technique known as register renaming, which makes only the allowed number of registers visible to software, however the hardware can rename other internal registers to juggle data around without going to main memory. Register renaming does fix a large percentage of the issues associated with register conflicts, where a CPU simply runs out of registers and must start swapping to main memory, however there are some cases where we simply need more registers.

When AMD introduced their AMD64 architecture, they had a unique opportunity at their hands. Because no other x86 processor would be able to run 64-bit code anyways, they decided to double the number of general purpose and SSE/SSE2 registers that were made available in 64-bit mode. Since AMD didn't have to worry about compatibility, doubling the register count in 64-bit mode wasn't really a problem, and the majority of the performance increases you will see for 64-bit applications on the desktop will be due to the additional registers.

What is important to note is that although AMD has increased the number of visible registers in 64-bit mode, the number of internal registers for renaming has not increased - most likely for cost/performance ratio constraints.

Index Where does 64-bit help?
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  • Anonymous User - Tuesday, September 23, 2003 - link

    #38, Huh how heck are we forgetting something NO ONE KNOWS? Has Intel ever really givin an absolute upper limit to the Prescott clocks throughout the year? Last time I heard Tejas would takeover after 4.2Ghz.
  • Anonymous User - Tuesday, September 23, 2003 - link

    LOL, you all who think that intel is the winner here, just continue to believe so, but don't tell anyone.

    If Prescott was so great we should have seen "leaked" benchmarks by now. I saw benchmarks of the Clawhammer more than a year ago.

    AMD can not outperform intel because they'll get problems with their supply. That's one of the main reasons AMD don't want to release a cpu that will beat all intel offerings. Imagine what will happen if everyone wants an AMD.
  • Anonymous User - Tuesday, September 23, 2003 - link

    #35, Dude just frigging be quiet as I seriously hope you aren't saying crap like that in public.
  • Anonymous User - Tuesday, September 23, 2003 - link

    You guys are forgetting Prescott is capable of 4.6 GHz, and it'll have the price advantage.
  • Anonymous User - Tuesday, September 23, 2003 - link

    So what's the difference between 32bit with 64bit extensions, and 64bit with 32bit compatible mode.

  • Anonymous User - Tuesday, September 23, 2003 - link

    #29, Didn't Intel reps at IDF make comments to the tune of a 3.2Ghz P4EE offering up better overall performance than a 3.2Ghz Prescott? How heck is Prescott going to change things when it's debutting at 3.4Ghz and going to be up against an FX51 and A64 3400+ (possibly even FX55)?!!?? What part of that shows Intel sailing through 2004 when Prescott is expected to max out at around 4Ghz and A64 hasn't even gone through a die shrink and is already performance competitive with it from the initial 130nm A64 releases??!?
  • Anonymous User - Tuesday, September 23, 2003 - link

    Athlon64 isnt running in 32bit compatibility mode. It's still a 32-bit processor with 64-bit extensions, not the other way around. Pure 64-bit processors will trounce it in 64-bit apps.

    Just keeping up with Intel isn't enough, they needed to take the performance crown without any doubt to really gain back marketshare, right now this is just good enough to tread water, especially considering their pricing. How the next year plays out will be interesting though.
  • Anonymous User - Tuesday, September 23, 2003 - link

    #32

    Wait till next year when the bugs of 64-bit drivers/software come onto your system. It will be Windows 95 all over again. AMD64 is an expensive disappointment.

    THE END
  • Anonymous User - Tuesday, September 23, 2003 - link

    amiga owns you.
  • Anonymous User - Tuesday, September 23, 2003 - link

    For everyone saying that the Athlon64 was NOT the so-called AMD Killer, I just have one question:

    How can you say a 64-bit processor running in 32-bit compatibility mode that keeps up with the best Intel processor, the P4EE, disappointing? Me, I'm waiting for some more 64-bit programs to judge the strength of the Athlon 64. The fact that the Athlon 64 can keep up and sometime pass Intel in 32 bits is awesome.

    BTW, I'm not an AMD fanboy. I have both AMD and Intel processors. But I find the Intel zealots are trying to discredit this processor by insisting on only looking at half the picture. Just my opinion.

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